Simulate 2D projectile kinematics with real-time trajectory plotting. Calculate total range, flight time, maximum apex height, and instantaneous velocity vectors.
Projectile motion is the two-dimensional motion of an object thrown or projected into the air, subject only to acceleration as a result of gravity. The horizontal and vertical motions are completely independent of each other:
Calculated where vertical velocity component vy momentarily equals zero.
For flat ground (y₀ = 0), simplifies to R = (v₀² sin 2θ) / g.
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