General Physics & Classical Mechanics

Projectile Motion Calculator

Simulate 2D projectile kinematics with real-time trajectory plotting. Calculate total range, flight time, maximum apex height, and instantaneous velocity vectors.

Presets:

Launch Parameters

m/s
45°
meters
m/s²
Total Range (R)
63.71 m
Horizontal distance
Max Height (H)
15.93 m
Peak above ground
Flight Time (t)
3.60 s
Total hang time
Impact Speed
25.00 m/s
Final magnitude

🎯 Real-Time Flight Trajectory

y(x) parabolic arc

📝 Kinematics Step-by-Step Derivations

Physics Behind Projectile Motion

Projectile motion is the two-dimensional motion of an object thrown or projected into the air, subject only to acceleration as a result of gravity. The horizontal and vertical motions are completely independent of each other:

  • Horizontal motion (x-axis): Zero acceleration (a_x = 0). Constant velocity v_x = v₀ cos(θ).
  • Vertical motion (y-axis): Constant downward acceleration (a_y = -g). Governed by SUVAT kinematic equations.

Core Governing Equations

Maximum Apex Height (H)

H = y₀ + (v₀ sin θ)² / (2g)

Calculated where vertical velocity component vy momentarily equals zero.

Horizontal Range (R)

R = v₀ cos(θ) × t_flight

For flat ground (y₀ = 0), simplifies to R = (v₀² sin 2θ) / g.

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