Simulate 2D projectile kinematics with real-time trajectory plotting. Calculate total range, flight time, maximum apex height, and instantaneous velocity vectors.
Projectile motion is the two-dimensional motion of an object thrown or projected into the air, subject only to acceleration as a result of gravity. The horizontal and vertical motions are completely independent of each other:
Calculated where vertical velocity component vy momentarily equals zero.
For flat ground (y₀ = 0), simplifies to R = (v₀² sin 2θ) / g.
Assumes no air resistance and constant g; the range formula R = v₀²sin2θ/g applies when launch and landing heights are equal (y₀ = 0).
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The range formula uses the same trig ratios — practice sine and cosine on right triangles.
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Disclaimer: This calculator models idealized projectile motion (no air resistance, constant gravitational acceleration) for educational purposes only. Do not rely on it for safety-critical applications.
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